My most ambitious map project to date.
If I'm doing a GS map, I want it to be special.
This map features two paths. The green/beginner path has a more forgiving grass slide setup and ice turn but is approx. 1 second slower than the red path, which is a lot harder to execute and requires very clean transitions in the beginning and good timing on releasing the ice slide 360°.
There is also a simple QP jump and a harder but faster slippery plastic precision part to skip the QP as well as a risky finish and a forgiving but still exciting regular finish path.
If you have trouble executing the GS into ice turn trick, change up your timings and make sure that you have a clean approach. On the red path, land the first ramp as straight as possible to take enough momentum into the grass slide, then hold the GS a little longer than you might assume to get a good rotation for the counter-steer.