01 - Cakewalk
Starting things off with short transitional tech, a style I really want to improve in. The most tricky part of this map certainly is the last drift which becomes very tight and precise when you have a lot of speed going into it and don't want to release or drop your gear.
Being just under 30 seconds the at medal shouldn't be too difficult once you figure out the track. Cps are not fully respawnable (as this track is obviously not built for cotd)
This track is the first entry in a series of short and huntable tracks with a clean design, something quite different from my usual mapping style aimed more toward totd. I hope you'll enjoy
I got some inspiration and motivation to start this from
RogueDawn's "mini"-series which you can find
here. Make sure to check it out if you haven't already.