Log in
Location: Home  Find Maps  entrylag's Maps  |Longmen 

 |Longmen

by  entrylag  |  78
  
 
Featured on TMX
 
Social
 
High quality
AT   00:45.360 |  Stadium / CarSport   |   Intermediate 
ID  38096 
  Water FullSpeed Dirt    
 
 Visible (approved) |  Released 
 Featured in Community Videos
 nytroza  |    nytroza
 Offline records
# Record User Score Date
1st   00:45.038  Vojteek55 78 (100%)
2nd   00:45.235  entrylag 62.4 (80%)
3rd   00:45.288  SHIFT | oX. 50.7 (65%)
4th   00:45.342   deadfish 42.9 (55%)
5th   00:45.508  agrabou.wp 35.88 (46%)
6th   00:45.511  SkiFreak 31.2 (40%)
7th   00:45.611  eddie0809 27.3 (35%)
8th   00:46.924  nytroza 23.4 (30%)
9th   00:46.980  BorisXIV 20.28 (26%)
10th   00:47.358  Balchaman 17.16 (22%)
11th   00:47.438   RogueDawn 14.82 (19%)
12th   00:48.008  j00kluch 12.48 (16%)
13th   00:48.363  eyebo 10.92 (14%)
14th   00:48.390   arnoosel 9.36 (12%)
 Author Comments

Thanks a lot to   NeoPlaXITy for building the RPG part and   niZe for getting me started on the Manialink easter egg.


The first time I saw this used was on:





Thanks a lot for your template, niZe!




The map is based on an old Chinese mythology Longmen. It's more of a scenery and story map where I tried some more creative stuff with 3D triangles and a hidden Quest where I utilized ManialinkUI/ManiaScript. I know that the Route has some conceptual issues and is a bit gimmicky with the water stuff. But it really translates nice with the intended mythology behind it, I believe. I hope you enjoy the little journey through the high mountains and complete the hidden quest.
 Embedded objects92 Objects
Object IX? Object author
clip_left_Z128_d.Item.gbx squikeay
clips_right_Z128_d.Item.gbx squikeay
filler_corner_in_1X_d.Item.gbx squikeay
clip_left_Z128_g.Item.gbx squikeay
clip_left_Z160_g.Item.gbx squikeay
clip_left_Z96_g.Item.gbx squikeay
cliff_corner_in_1X_Z96_g.Item.gbx squikeay
cliff_corner_in_2X_Z96_g.Item.gbx squikeay
cliff_corner_out_1X_Z96_g.Item.gbx squikeay
cliff_corner_out_2X_Z96_g.Item.gbx squikeay
cliff_straight_2X_Z96_g.Item.gbx squikeay
cliff_straight_Z96_g.Item.gbx squikeay
cliff_corner_out_1X_Z160_g.Item.gbx squikeay
cliff_corner_out_2X_Z160_g.Item.gbx squikeay
cliff_straight_2X_Z160_g.Item.gbx squikeay
cliff_straight_Z160_g.Item.gbx squikeay
cliff_chicane_2_2X_Z96_g.Item.gbx squikeay
cliff_chicane_2X_Z96_g.Item.gbx squikeay
cliff_straight_2X_Z128_g.Item.gbx squikeay
cliff_straight_Z128_g.Item.gbx squikeay
cliff_chicane_2_2X_Z160_g.Item.gbx squikeay
cliff_chicane_2X_Z160_g.Item.gbx squikeay
cliff_corner_in_1X_Z160_g.Item.gbx squikeay
cliff_corner_in_2X_Z160_g.Item.gbx squikeay
cliff_chicane_2_2X_Z128_g.Item.gbx squikeay
cliff_chicane_2X_Z128_g.Item.gbx squikeay
cliff_corner_in_1X_Z128_g.Item.gbx squikeay
cliff_corner_in_2X_Z128_g.Item.gbx squikeay
cliff_corner_out_1X_Z128_g.Item.gbx squikeay
cliff_corner_out_2X_Z128_g.Item.gbx squikeay
filler_corner_in_1X_g.Item.gbx squikeay
filler_corner_in_2X_g.Item.gbx squikeay
filler_corner_out_1X_g.Item.gbx squikeay
filler_double_chicane_g.Item.gbx squikeay
filler_double_chicane_V_g.Item.gbx squikeay
filler_double_cinout_g.Item.gbx squikeay
clips_right_Z128_g.Item.gbx squikeay
clips_right_Z160_g.Item.gbx squikeay
filler_chicane_cin_1X_g.Item.gbx squikeay
filler_chicane_cin_2_1X_g.Item.gbx squikeay
filler_chicane_cout_2_2X_g.Item.gbx squikeay
filler_chicane_cout_2X_g.Item.gbx squikeay
MH-Floor1.Gbx.Item.Gbx r_teroor
MH-Floor3Bal.Gbx.Item.Gbx r_teroor
MH-FloorRuin1.Gbx.Item.Gbx r_teroor
MH-FloorRuin2.Gbx.Item.Gbx r_teroor
MH-RDC1.Gbx.Item.Gbx r_teroor
MH-RDC2.Gbx.Item.Gbx r_teroor
MH-Top1.Gbx.Item.Gbx r_teroor
MH-Top2.Gbx.Item.Gbx r_teroor
MW-1.Gbx.Item.Gbx r_teroor
MW-Door.Gbx.Item.Gbx r_teroor
MW-turn1.Gbx.Item.Gbx r_teroor
PLTFDirtBankedCurf4x4.Item.Gbx stupskiesel.nc
PLTFDirtBankedCurf5x5.Item.Gbx stupskiesel.nc
Steam.Item.Gbx zlX_rqZoR7mzID4eblGOkg
DirtBankedToFlatDiag5L.Item.Gbx Rxelux
DirtBankedToFlatDiag6L.Item.Gbx Rxelux
DirtBankedToFlat6R.Item.Gbx Rxelux
DirtFlatToBankedDiag4L.Item.Gbx Rxelux
DirtFlatToBankedDiag3R.Item.Gbx Rxelux
DirtFlatToBanked6L.Item.Gbx Rxelux
DirtFlatToBanked6R.Item.Gbx Rxelux
RampBanked625R.Item.Gbx Rxelux
Ramp625.Item.Gbx Rxelux
DirtSlopeLoopStart.Item.Gbx BLUTIG
CP-stripe-autorotate.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
CP2-stripe-autorotate.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
Dirt-helper-LoopHalfTriangle01.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
Gate-Finish-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
LongRamp700.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP3-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
testRamp.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
wallridetest.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
ground2.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
test.Block.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP4-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP5-stripe-x2.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP6-stripe-autorotate.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP7-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP8-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
respawn-CP9-stripe.Item.Gbx IlmIwFbHSQaN8OVK-2raSQ
HtimH_Rock_Small01.item.gbx FE_OBpuQSvmlsJFIvMBWbw
HtimH_Rock_Small02.item.gbx FE_OBpuQSvmlsJFIvMBWbw
HtimH_Rock01.item.gbx htimh1
HtimH_Rock02.item.gbx htimh1
HtimH_Rock03.item.gbx htimh1
HtimH_Rock05.item.gbx htimh1
cakeWallHalf_2_Dirt.Item.Gbx flashtube
wallrideEntrySmoothener2_Flat_Dirt.Item.Gbx flashtube
wallrideEntrySmoothener3_Flat_Dirt.Item.Gbx flashtube
wallRideEntrySmoothener3Left.Item.Gbx flashtube
 73 / 92 items are available on IX View on ItemExchange
 Related maps
 Track Feature

Ready for an insane fast Dirt Fullspeed map with smooth tranisitions and an nice tricky water bounce

Feature time: -  Inactive
 Comments
Loading...