This map was made using simple editor for controller and revised so each checkpoint is respawn-able and able to be complete.
this is my first map edited so anyone of any skill should have no issue completing even if respawning.
Author time has at least 1s of wiggle room from my PB
Track tips for Author time
1) Take tight corner and open wide on left for speed to jump to right side, which is faster by .300, left around water and right turn through first checkpoint
2) Take low entry into plastic wallride with mid exit turning into booster bottom try take as much booster as possible for speed aiming through the ring checkpoint.
3) Wallride transition is high start, low middle, mid-high exit into hard right through 3rd checkpoint, drifting and sliding to much is not ideal for speed.
4) Take jump with 380+ speed for clean middle jump air-braking and releasing is slower but needed if your jump may hit the top bars, on this jump turn relatively wide to take high side of next turn after 4th checkpoint.
5) Left turn aiming for exiting right side maintain speed of 300+ for jump, release or airbrake to land early if you have to much speed and land preparing for going as left as possible for dirt wallride turn, the faster you get to the top of the wall turning the better exit speed turning into 5th checkpoint.
6) Drive the obvious straight and then go through the right turn to jump onto dirt going mid low through dirt turn and over the dirt avoiding jumping to preserve speed into last checkpoint
Finishes
Wallride for risky finish requires late turn just above arrows and then exit hard left sliding into aligned water bounce into lower ring finish.
There is the higher risky finish a bit back but is slower by like .100ish and requires aiming off a wallride launch which is a bit easier than perfecting the water bounce although not by much. (It is more to indicate where the risky finish is.)
Safe finish requires a higher wallride with full right turn into long straight.