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 MTSFizion-M

by  Neuro  |  0
  
 
It's a start
AT   01:01.258 |  Stadium / CarSport   |   Advanced 
ID  204294 
 
 Visible (approved) |  Released 
 
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 shortz  |    shortz Productions
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 Author Comments
This map is nuclear-powered and fission is the process behind all of its energy, hence the beautiful name - "Fizion"!

While the fission reactors supplying this map with power are safe - the map itself isn't!
Its transitions and drifts can make you highly excited and radiant, so be careful! :p

Hope you enjoy driving it and GLHF for all your matches! ;)


Here are some scientific facts about fission (referenced in the map):


  • The term "fission" came from biology and stands for the process of cell division, but later the same process was discovered on a much smaller scale of matter - the split of an atom.
    (This very process is depicted in scenery statues)

  • Fission reactors are submerged in water and produce a beatiful blue glow called "The Cherenkov Effect" due to charged particles moving faster than the speed of light in water and blue being the hydrogen spectrum color.
    (You can notice them hidden underground around the map)

  • The original symbol of ionizing radiation hazard created in 1946 was colored magenta with blue background but later changed to neon-yellow because it was the most eye-catching according to scientists.
    (This color is new for the game and definitely does catch some eye, also fits the signpack ^^)

  • Around 440 fission reactors are currently operating in the world producing about 9% of world's electricity.
    (This map has 10 and 3 more "special edition" ones are coming soon with the long version, so stay put!)


Thanks to nuclear science for this map! :)
 Embedded objects49 Objects
Object IX? Object author
Axolotl.Item.Gbx DergnNamedSkye
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brls_straight_flat.Item.gbx squiki.wp
brls_halfpipe_16X.Item.gbx squiki.wp
brls_quarterpipe_16X.Item.gbx squiki.wp
brls_tilted_straight.Item.gbx squiki.wp
brls_tilted_transition_down_2X_2.Item.gbx squiki.wp
spc_slope_p_pillar.Item.gbx squiki.wp
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brls_tilted_corner_1X_2.Item.gbx squiki.wp
brls_tilted_corner_1X_3.Item.gbx squiki.wp
brls_tilted_corner_1X_4.Item.gbx squiki.wp
brls_tilted_corner_2X_1.Item.gbx squiki.wp
brls_tilted_corner_2X_2.Item.gbx squiki.wp
brls_quarterpipe_32X.Item.gbx squiki.wp
brls_slope_base_1_2X.Item.gbx squiki.wp
brls_slope_bottom_1X.Item.gbx squiki.wp
brls_slope_end_2X.Item.gbx squiki.wp
brls_slope_start_2X.Item.gbx squiki.wp
brls_slope_top_2X.Item.gbx squiki.wp
Ramp1k.Item.Gbx Rxelux
inbar_1x1_colourable.Block.Gbx Voltus_NL
outbar_1x1_colourable.Block.Gbx Voltus_NL
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StructureDeadendBiSlopeBottom_sol.Item.Gbx slowpiou
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StructureDeadendSlopeBottom_sol.Item.Gbx slowpiou
TrenchGroundRemover.Block.Gbx sqr1SiV3T2uGps1Fd52ykQ
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GroundBlack.Block.Gbx eyebo
RoadBumpBorderlessTransitionDecoWallStart.Item.Gbx banjee»UD
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BlackRoadTShapeTiltDown.Item.Gbx Juice
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W_BRN-RB_Tur_Flat_HBRight_Down1_Right_Size2.Item.Gbx Juice
V_BRN-RT_Tur_Flat_Flat_Even_Left_Size2.Item.Gbx Juice
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V_RB-BRN_Tur_Flat_Flat_Even_Right_Size2.Item.Gbx Juice
V_RT_Chi_Flat_BiS_Down1_Left1_Size2.Item.gbx Juice
brls_corner_1X_in_flat.Item.gbx squikeay
neuroblackroad.Item.Gbx db0zm
neuroblackroad_F.Item.Gbx db0zm
GroundStadiumGrassNo3d.Block.Gbx 2tuvKOe1Qpu_N4yMFBn89A
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