This is my first attempt at creating proper maps (and my first time actual trying to do scenery). As such, the styles and scenery are all over the place as I was doing a lot of experimenting, and was figuring things out as I went. My overall theme for each colour series was to create maps using only one surface type (road, dirt, sausage, ice), with a little bit of leeway. The last track of the series would be a mixed map where the map was broken down into distinct surface sections (except 25 where it is more like a proper mixed route).
The first 15 ish maps were created in less than a day each as I was originally trying to get this campaign done for a community campaign submission. The routes of the rest of the tracks were still done in a few hours at most , but I put a bit more effort (in general) into the scenery. I decided to not go back to earlier tracks I had made to make changes as I thought it would be a better indication of how my mapping changed throughout this process.
Some tracks are definitely more dank than the others, and there are some aspects of a lot of the tracks that I think could be better (better calculated, smoother, non-existent), but I am happy in general with how they turned out.
ATs don't necessarily increase in difficulty as you go through the tracks, it really depends on how much I wanted to hunt the time. In general, I spent about 1.5 hours on each track actually doing validation runs (on top of the time testing the tracks as I built them). Below is a link to a youtube playlist with all of my AT replays.
AT replays youtube playlist