Theme: Speed Limit Up
- The map must be built in the “Fullspeed” style.
- The entire map must be over 500 km/h. An acceleration period of up to 6 seconds may exist at the beginning.
- The map must include at least one of each of the following: 1x
Wallride, 1x
Tube, 1x
Loop, and 1x
Turn Over.
What makes a track “Fullspeed”?
- The track is played without releasing the gas.
- No braking is required to drive the track.
- No drifting steeper than a “speed drift” is required to drive the track.
What makes a track a great “Fullspeed”?
- There are no reverse boosters or akward sections to lower speed or break flow.
- There are a generous amount of Wallrides, Tubes, Loops, and Turn Overs.
- There are banking transitions or small airtime gaps where “speed drifts” can be started.
- There are a variety of smooth and tasteful transitions.
- There are not any overly difficult speed checks.
Additional Notes
- Reverse Turn Overs will be accepted as Turn Overs with respect to the rules.
- Custom Tubes, Loops, and Turn Overs will be accepted as well.
Deadline: Entries must be submitted to the MTC mappack before the 28/11/2021.
- Following the deadline, the Host will close the mappack for submissions. At that point, all maps in the mappack are considered valid entries.